Friday, November 25, 2005

Mech Armor

Hi all cgtw ppl, this is one of the characters for my demo reel, a character from RedEyes, a japanese manga.

refence pic: http://img309.imageshack.us/img309/628/010006qa.jpg

Comments and crits are welcome, thx.

Link to CGTalk post: http://forums.cgsociety.org/showthread.php?t=296164

7 Comments:

At 11/26/2005 1:49 AM, Blogger Jimmy Chang said...

能不能render大一點的圖跟好點的antialias setting 的 當然也要多一點views 

 
At 11/26/2005 11:11 AM, Blogger S.T. said...

靜態的 model 是都沒問題,要 rig 之後才知道,不過你如果只要render still,還是得加上 texture才夠有說服力,不然沒有職場競爭力。 還有鏡頭角度,這種應該仰角鏡頭比較雄偉,類似可以增強情境的狀態,都要考慮一下。雖然我知道你還在做,不過,參考一下吧!

 
At 11/26/2005 12:54 PM, Blogger t0ny said...

Texture 建議拿這作品來參考:

http://forums.cgsociety.org/showthread.php?t=39470&highlight=starcraft+marine

 
At 11/26/2005 2:12 PM, Blogger S.T. said...

我在 CGsociety剛好也看到一個game cinematics ,剛好可以參考
http://www.gametrailers.com/gamepage.php?id=1870

 
At 11/26/2005 6:13 PM, Blogger t0ny said...

大衛歡迎呀! 很高興能看到大家不介意把作品 po 上來, 咱們互相交換感想, 一起進步唄.

不過這張太小了 critique 不了囉.

 
At 11/28/2005 11:12 PM, Blogger dc said...

s.t.: Camera angle change, great idea, I'll definally play around and see what best bring out the character. For rigging part, i did rig the character, but i dont really think its a animation friendly rig, too many parts collide into one another.

tony: thx for the texture link, ya, thats the kind of look im going for, maybe not that much weardown on the armor.

 
At 11/29/2005 2:02 PM, Blogger dc said...

tony: here is a bigger picture, but i couldn't get the same lighting back.....

http://img350.imageshack.us/img350/8056/0010016hz.jpg

 

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